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Help  Rope goes inside collider when stretched
#6
(14-10-2021, 12:02 PM)davidsedrakyan Wrote: Okay! I finally found a solution, I need to make rope longer if it's stretched too much, is there any way that I can get stretched force maybe ? To Make the Rope longer if it's stretched too much?

You can simply check its current length vs its rest length:
Code:
float strain = rope.CalculateLength() / rope.restLength;
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Messages In This Thread
RE: Rope goes inside collider when stretched - by josemendez - 14-10-2021, 12:17 PM