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Help  Render fluid after all opaque on Quest only
#5
(13-09-2021, 02:07 PM)aleveque Wrote: If I checked Surface Reconstruction AND Lighting, the sorting is well done.
But in this case, the framerate is very low in VR on Oculus Quest...

Quest is basically a mobile platform, which is very filtrate limited. Rendering at full resolution will probably be too expensive there. You should use downsampling, as stated in the manual:
http://obi.virtualmethodstudio.com/manua...ering.html

Quote:Mobile performance

For desktop platforms, you can get away with full-resolution rendering and all renderer features most of the time. Mobile devices however are typically more fillrate limited, so it can be beneficial to use aggresive downsampling, and skip surface reconstruction if possible. Using simple blending instead of refraction can also improve performance.
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RE: Render fluid after all opaque on Quest only - by josemendez - 13-09-2021, 02:12 PM