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How to pin cloth particles to mesh without skinning
#3
(18-01-2018, 07:07 PM)josemendez Wrote: Hi jumanahalasadi,

What you ask for cannot be done in realtime using a CPU cloth solver. It involves detecting and resolving thousands of collisions against two deformable meshes.

Realtime clothing in games requires the cloth to be skinned to the same skeleton as the rest of the character.

kind regards,

Hi, thanks for your response. The problem is I would like to automate the process, because skinning requires user interaction and I would need to skin so many models. The clothes are being designed in Marvelous designer and are exported as .objs.. but they are not skinned to the character, they are individual pieces imported into Unity. I would need to do this at run time, upon selection of a clothing item. 

Therefore is there a way to constrain some parts of the cloth to the body mesh, such as the top of a skirt, and have the bottom portion of it move freely somehow, maybe through code? Hmm or have some the vertices of the cloth mesh which are fixed/pinned follow some vertices of the deformable model (In Unity)

Thanks again
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Messages In This Thread
RE: How to pin cloth particles to mesh without skinning - by jumanahalasadi - 18-01-2018, 10:03 PM