12-07-2021, 07:53 AM
(This post was last modified: 12-07-2021, 07:54 AM by josemendez.)
Hi there,
"Thickness" scale only makes sense for extruded renderers, as it scales the size of the shape being extruded in the other 2 axis. Note this simply scales the extruded shape to make it thicker or thinner than the actual particles, so it does not affect physics in any way. From the manual:
For chains all 3 axis are free, so instead you have a link scale parameter that lets you scale all 3 axis independently. Again this is only affects visuals, has no impact on physics simulation.
If you want to change the physical thickness of the rope particles, you can do so in the path editor, on a per-control point basis. See:
http://obi.virtualmethodstudio.com/manua...setup.html
kind regards
"Thickness" scale only makes sense for extruded renderers, as it scales the size of the shape being extruded in the other 2 axis. Note this simply scales the extruded shape to make it thicker or thinner than the actual particles, so it does not affect physics in any way. From the manual:
Quote:Thickness scale : Scales the actual mesh thicnkess with respect to the particle radius. A value of 1 will generate a mesh that fits the particle radius exactly. Larger values will make a mesh thicker than the particle representation, lower values will make the mesh thinner.
For chains all 3 axis are free, so instead you have a link scale parameter that lets you scale all 3 axis independently. Again this is only affects visuals, has no impact on physics simulation.
If you want to change the physical thickness of the rope particles, you can do so in the path editor, on a per-control point basis. See:
http://obi.virtualmethodstudio.com/manua...setup.html
kind regards