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How do I make a chain with colliders?
#2
Hi,

Quote:Is there a way to render a rope component as a chain, or to add colliders to the chain object?
Simply swap the default ObiRopeExtrudedRenderer component with a ObiRopeChainRenderer component. See:
http://obi.virtualmethodstudio.com/manua...modes.html

Quote:I've tried adding colliders to the chain blueprint and can't figure it out.
You don't need to add collliders to a rope/chain, or to any Obi actor for that matter. Obi is a physics engine of its own, particles (which is what ropes are made of) already react to collisions by themselves. You only need to add colliders to other objects that you want the rope to collide with. See:
http://obi.virtualmethodstudio.com/manua...sions.html

Colliders are part of Unity's physics engine, with which Obi can interact, but otherwise they're not needed.
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Messages In This Thread
RE: How do I make a chain with colliders? - by josemendez - 09-07-2021, 06:00 AM