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Help  RopeAfterStretchCompression
#9
(02-07-2021, 12:51 PM)josemendez Wrote: What kind of VR input controller script you're using?

Most ready-made VR controllers do not apply forces. They simply set the position of an object, so won't work with physics. If you want the rope to apply a force to the object and vice versa, you need to move the object using forces so that both can be accounted for in the simulation. Otherwise you're basically just teleporting the object around from one frame to the next. There's no way a physics engine can react realistically to that.
It's Vive Focus. Currently it moves object without physics, because when it used(with MoveRigidbody) connection with rope was less stable...
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Messages In This Thread
RopeAfterStretchCompression - by alex798 - 02-07-2021, 10:01 AM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 10:40 AM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 11:10 AM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 11:35 AM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 12:32 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 12:37 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 12:47 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 12:51 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 01:01 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 01:06 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 01:19 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 01:30 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 04:51 PM