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Help  RopeAfterStretchCompression
#8
(02-07-2021, 12:47 PM)alex798 Wrote: It's VR so I pull by input(controller)... Not sure about magnitude, but seems like the force is enough to stretch...

What kind of VR input controller script you're using?

Most ready-made VR controllers do not apply forces. They simply set the position of an object, so won't work with physics. If you want the rope to apply a force to the object and vice versa, you need to move the object using forces so that both can be accounted for in the simulation. Otherwise you're basically just teleporting the object around from one frame to the next. There's no way a physics engine can react realistically to that.
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Messages In This Thread
RopeAfterStretchCompression - by alex798 - 02-07-2021, 10:01 AM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 10:40 AM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 11:10 AM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 11:35 AM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 12:32 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 12:37 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 12:47 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 12:51 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 01:01 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 01:06 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 01:19 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 01:30 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 04:51 PM