Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  Obi adding huge forces to rigidbodies when you delete ropes... (Repro project)
#5
Well, it sounds like the only supported solution to have every rope collide with one another is to have the entire game parented to a ObiSolver GameObject? And to write our own Object.Instantiate() method that parents everything we instantiate to that object, in case it contains a rope?

It'd be very difficult to work with PhysX if it had those kinds of inflexibilities.
Reply


Messages In This Thread
RE: Obi adding huge forces to rigidbodies when you delete ropes... (Repro project) - by Hatchling - 20-05-2021, 05:48 PM