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Help  Ropes Attachment
#6
(07-05-2021, 12:19 PM)headcoach Wrote: I figured out the cause, changing the ropes length at all using ObiRopeCusor.ChangeLength() and then disabling the rope and then re-enabling the rope is the cause. Will try and put a simple scene together

When you change the length of a rope using a cursor, the rope is temporarily changed: particles are added/removed, and constraints are reordered for efficient parallelization. Same happens when you cut a rope.

If you disable and then re-enable the rope, it will go back to its original length (and reset any cuts/torn parts). This is the intended behavior, as resizingĀ and tearing rope are operations thatĀ do not permanently alter the rope's blueprint.

May I ask what's your use case?
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Messages In This Thread
Ropes Attachment - by headcoach - 07-05-2021, 07:57 AM
RE: Ropes Attachment - by josemendez - 07-05-2021, 08:07 AM
RE: Ropes Attachment - by headcoach - 07-05-2021, 11:02 AM
RE: Ropes Attachment - by josemendez - 07-05-2021, 11:14 AM
RE: Ropes Attachment - by headcoach - 07-05-2021, 12:19 PM
RE: Ropes Attachment - by josemendez - 07-05-2021, 12:29 PM
RE: Ropes Attachment - by headcoach - 07-05-2021, 01:03 PM
RE: Ropes Attachment - by josemendez - 07-05-2021, 01:10 PM
RE: Ropes Attachment - by headcoach - 07-05-2021, 01:45 PM
RE: Ropes Attachment - by josemendez - 07-05-2021, 01:47 PM