07-05-2021, 12:29 PM
(This post was last modified: 07-05-2021, 12:31 PM by josemendez.)
(07-05-2021, 12:19 PM)headcoach Wrote: I figured out the cause, changing the ropes length at all using ObiRopeCusor.ChangeLength() and then disabling the rope and then re-enabling the rope is the cause. Will try and put a simple scene together
When you change the length of a rope using a cursor, the rope is temporarily changed: particles are added/removed, and constraints are reordered for efficient parallelization. Same happens when you cut a rope.
If you disable and then re-enable the rope, it will go back to its original length (and reset any cuts/torn parts). This is the intended behavior, as resizingĀ and tearing rope are operations thatĀ do not permanently alter the rope's blueprint.
May I ask what's your use case?