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Help  Weird Collisions
#3
(03-05-2021, 10:11 AM)josemendez Wrote: The rope seems extremely thick to me, judging from the video. Add a ObiParticleRenderer component  to it (http://obi.virtualmethodstudio.com/tutor...ering.html), to be able to see individual particles in the rope. Doing so will make the reason for this behavior apparent.

My guess is that the blueprint's thickness is set to a very high value, and you've scaled the thickness down in the renderer. This results in a physically thick rope, that is rendered as a very thin one. See:
http://obi.virtualmethodstudio.com/tutor...setup.html

Also, a distance stretching scale of 0.39 makes no sense whatsoever. Is there any reason you want your rope to shrink to 39% of its original length?

Thank you for replying. After attaching the ObiParticleRenderer, I found that the rope was physically thick. I fixed that. And then set the distance stretching to 0. But now the rope shrinks and then stretches when moved. It has stopped colliding with everything.


Here is the video: https://drive.google.com/file/d/1TQlHDKl...sp=sharing


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Messages In This Thread
Weird Collisions - by pritamde12 - 02-05-2021, 04:37 PM
RE: Weird Collisions - by josemendez - 03-05-2021, 10:11 AM
RE: Weird Collisions - by pritamde12 - 05-05-2021, 03:47 AM
RE: Weird Collisions - by josemendez - 05-05-2021, 08:26 AM
RE: Weird Collisions - by pritamde12 - 06-05-2021, 03:13 PM
RE: Weird Collisions - by josemendez - 06-05-2021, 05:32 PM