14-04-2021, 09:52 AM
Hi,
I've been observing the following while profiling our game:
Is this the expected ratio of idle time to job execution or is there anything we can do to utilize the threads more efficiently?
Granted, we are running this on a mobile processor, but we've optimized our cloth meshes and simulation parameters as far as possible.
I've been observing the following while profiling our game:
Is this the expected ratio of idle time to job execution or is there anything we can do to utilize the threads more efficiently?
Granted, we are running this on a mobile processor, but we've optimized our cloth meshes and simulation parameters as far as possible.