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ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles
#10
Hello!

I need to instantiate fluid emitters in runtime but can't do this. After I have instantiated emitter I place it's renderer to Camera's ObiFluidRenderer renderers list but it does not draws anything. Is it possible to instantiate emitters in runtime and what is the right way to do that?

Thank you!
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Messages In This Thread
RE: ObiFluid Tunneling Issue - by josemendez - 05-07-2017, 09:26 AM
RE: ObiFluid Tunneling Issue - by whack - 14-12-2021, 08:30 AM
RE: ObiFluid Tunneling Issue - Collisions - Performance tips - Gaps between particles - by IgorKovalev - 20-12-2017, 11:00 AM