Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bug / Crash  IndexOutOfRange in ClothProxy on Android
#4
(04-03-2021, 05:52 PM)JanikH Wrote: Thanks for the quick response! That was exactly the problem!
I'm just a bit confused as to why the issue appeared only now...
Oh well, Unity I guess.

This setting removes mesh data at build time. So the data is there in editor, but once you build... poof! Your mesh tangents are gone.

So yes, enabling this reduces memory usage, but breaks scripts and shaders. So not that useful in many cases.
Reply


Messages In This Thread
RE: IndexOutOfRange in ClothProxy on Android - by josemendez - 04-03-2021, 05:59 PM