Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiple renderers in URP
#4
(15-02-2021, 09:15 AM)corel Wrote: Thanks for the thoughtful reply, I may need to look into switching back to built in for this project as different fluid transparencies was an important feature.

If all you need is several different transparencies, you could slightly modify the fluid shaders so that particle color alpha drives absorption. That would allow you to have per-particle varying absorption.
Reply


Messages In This Thread
Multiple renderers in URP - by corel - 13-02-2021, 04:31 AM
RE: Multiple renderers in URP - by josemendez - 13-02-2021, 08:26 PM
RE: Multiple renderers in URP - by corel - 15-02-2021, 09:15 AM
RE: Multiple renderers in URP - by josemendez - 15-02-2021, 09:27 AM
RE: Multiple renderers in URP - by corel - 16-02-2021, 09:13 AM