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Rope Enable/Disable
#3
(04-07-2017, 11:20 AM)josemendez Wrote: Hi PhantomBadger,

If your rope has rigidbodies attached to its ends, or it is attached to something that moves while the rope is disabled via handles, it will have to keep up with the movement after you re-enable it. If this movement is large enough this can inject high velocities in the rope, which make it overshoot.

Without more details on what your setup is, I can't really go into details about how to solve the issue.

cheers!

No worries, let me try and describe our set up in a little more detail.

The rope is connected to two end-point objects (which are rigidbodies), these end-points are then attached to some other rigidbody objects via FixedJoint components.

I am experiencing this high velocity even without any of the objects in question moving between the enable/disable, if I highlight them all and toggle it in the inspector I get this effect. If I can offer any additional images/videos/etc to make our set up clearer please let me know Sonrisa

Thank you for your time, any ideas?
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Messages In This Thread
Rope Enable/Disable - by PhantomBadger - 04-07-2017, 10:43 AM
RE: Rope Enable/DIsable - by josemendez - 04-07-2017, 11:20 AM
RE: Rope Enable/DIsable - by PhantomBadger - 04-07-2017, 01:01 PM
RE: Rope Enable/DIsable - by josemendez - 04-07-2017, 04:54 PM
RE: Rope Enable/DIsable - by PhantomBadger - 05-07-2017, 09:51 AM
RE: Rope Enable/Disable - by PhantomBadger - 10-07-2017, 10:24 AM