Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Issues with particles editing using OBI Editor
#3
Dedo arriba 
Thank you. I have to say I did read the guide more than once but when I saw you could remove particles, I assume you could add some as well Sonrisa

So the white gradient overlay that got created (see screenshots) while editing particles property show the effect (coverage area) on the soft body? Could you please elaborate on this?

What is the goal behind removing particles? I could see the main goal being performance as less particles would lead to some smaller cost in processing? Reason am asking is to better understand when to delete versus editing - I understand both are not mutually exclusive obviously.

I was trying to add particles via the editor because my soft body (convex hull shape) was collapsing too much despite me playing with the Solver and particles properties but now I realize I likely need to play with particle radius + soft cluster radius and regenerate as I am iterating. I also keep seeing the blue links between particles as trusses and I may be misunderstanding what they are in your physics engine but couldn't find in the doc what they are exactly (at runtime)?
Reply


Messages In This Thread
RE: Issues with particles editing using OBI Editor - by Pheebau - 15-10-2020, 01:46 PM