03-11-2020, 06:39 PM
(This post was last modified: 03-11-2020, 06:59 PM by whitexroft.)
josemendez
I can't reproduce this. Is this on a fresh project, or a pre-existing one that got updated? If the latter, do you get the same results on a fresh project with just Obi installed?
The freeze can be reproduced by:
1. Set your rope with Burst backend.
2. Add an empty game object with OniColliderWorld
3. run this
The forever freeze happens when "Oni.UpdateColliderGrid();" is called in it.
I mean sure, why would you add OniColliderWorld manually.
But then it doesnt matter, it neednt freeze.
On another topic:
How come my FPS is super low when running Burst backend in build, but it is fine in editor?
Unity: 2019.4.12f
Obi: 5.6
Burst 1.3.6
Collections: 0.9.0 preview 6
Jobs 0.2.10 preview 12
I can't reproduce this. Is this on a fresh project, or a pre-existing one that got updated? If the latter, do you get the same results on a fresh project with just Obi installed?
The freeze can be reproduced by:
1. Set your rope with Burst backend.
2. Add an empty game object with OniColliderWorld
3. run this
The forever freeze happens when "Oni.UpdateColliderGrid();" is called in it.
I mean sure, why would you add OniColliderWorld manually.
But then it doesnt matter, it neednt freeze.
On another topic:
How come my FPS is super low when running Burst backend in build, but it is fine in editor?
Unity: 2019.4.12f
Obi: 5.6
Burst 1.3.6
Collections: 0.9.0 preview 6
Jobs 0.2.10 preview 12