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Help  Detect specific rope collision.
#12
(19-11-2020, 02:25 PM)josemendez Wrote: Well, you're writing the collider name to console once per contact, no wonder performance goes down the drain  Huh. Writing to the console is extremely slow.
Remove the print() line and it should run acceptably fast.

Edit: also, you're using the second index of the contact (which for particle-particle contacts, is a particle index) to access the collider handles array, which will result in an out of bounds exception.

I wasn't paying attention to the documentation, I believe. I wasn't being careful, because I thought it would work like CollisionStay callback but I forgot that I am actually calling for a particle collision which is very expensive considering that I have over 4000 particles on the scene Gran sonrisa This code actually does what I want: 

Code:
private void Solver_OnParticleCollision(object sender, ObiSolver.ObiCollisionEventArgs e)
    {
        var world = ObiColliderWorld.GetInstance();
        foreach (var contact in e.contacts)
        {
            // this one is an actual collision:
            if (contact.distance < 0.01)
            {
                var pa = _solver.particleToActor[contact.particle];
                var po = _solver.particleToActor[contact.other];
                if (pa.actor.gameObject != po.actor.gameObject)
                {
                    Debug.Log(pa.actor.gameObject.name + " collides with: " + po.actor.gameObject.name);
                }
            }
        }
    }

I can now receive an information about who collides with whom. Therefore, I can now detect when a rope is colliding with another one and I can use it to expand the gameplay further. Thank you for putting out the obvious that I was missing out Gran sonrisa.
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Messages In This Thread
Detect specific rope collision. - by flaurens - 05-10-2020, 08:45 AM
RE: Detect specific rope collision. - by flaurens - 05-10-2020, 12:18 PM
RE: Detect specific rope collision. - by Elegar - 09-11-2020, 09:53 PM
RE: Detect specific rope collision. - by Elegar - 11-11-2020, 12:16 PM
RE: Detect specific rope collision. - by canerozdemir - 19-11-2020, 02:41 PM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 11:57 AM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 02:12 PM
RE: Detect specific rope collision. - by Gauri7 - 05-07-2022, 09:33 AM
RE: Detect specific rope collision. - by Gauri7 - 06-07-2022, 12:20 PM
RE: Detect specific rope collision. - by Gauri7 - 08-07-2022, 09:35 AM