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Help  Detect specific rope collision.
#19
(04-07-2022, 07:52 PM)josemendez Wrote: bodyA and bodyB are simplex indices, cannot be used to access the particleToActor array directly. You must get the particle index from the simplex index first. Check the sample code in the manual, the link I provided in the previous post.

Cheers!

hello , 
thanks , this thing worked 

i have one more question , can we have collision in only middle part of the rope ? ( no collision detection at end of the ropes only mid part)
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Messages In This Thread
Detect specific rope collision. - by flaurens - 05-10-2020, 08:45 AM
RE: Detect specific rope collision. - by flaurens - 05-10-2020, 12:18 PM
RE: Detect specific rope collision. - by Elegar - 09-11-2020, 09:53 PM
RE: Detect specific rope collision. - by Elegar - 11-11-2020, 12:16 PM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 11:57 AM
RE: Detect specific rope collision. - by Gauri7 - 04-07-2022, 02:12 PM
RE: Detect specific rope collision. - by Gauri7 - 05-07-2022, 09:33 AM
RE: Detect specific rope collision. - by Gauri7 - 06-07-2022, 12:20 PM
RE: Detect specific rope collision. - by Gauri7 - 08-07-2022, 09:35 AM