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Ropes frozen in standalone build
#4
(30-09-2020, 10:09 PM)mr-matt Wrote: Switching to Oni backend worked, I don't recall ever switching it to Burst. Could this have happened when I updated the package?

EDIT: nevermind it failed again. This is on windows and there are definitely no errors or warnings in the output log.

Hi Matt,

I'm unable to get this to happen. Standalone builds work fine for me, Windows, both Oni and Burst, Unity 2019.3.1. Also haven't had any similar reports. At this point I think the most efficient way to get this resolved is for me to take a look at your actual project, would that be possible?

kind regards,

Edit: here's a link to a windows build of the sample crane scene, using Oni. Can you try it?: https://we.tl/t-T6sIxJoToP
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Messages In This Thread
Ropes frozen in standalone build - by mr-matt - 30-09-2020, 10:49 AM
RE: Ropes frozen in standalone build - by mr-matt - 30-09-2020, 10:09 PM
RE: Ropes frozen in standalone build - by josemendez - 01-10-2020, 07:30 AM
RE: Ropes frozen in standalone build - by mr-matt - 04-10-2020, 08:06 AM
RE: Ropes frozen in standalone build - by mr-matt - 05-10-2020, 08:20 AM