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Mesh.boneWeights is out of bounds. The supplied array needs to be the same size as th
#3
(15-09-2020, 04:06 PM)josemendez Wrote: Hi,

By the looks of it, the amount of bone weights and mesh vertices in your mesh does not match. Make sure you've hit the "bind skin" button after generating the blueprint for your softbody, as stated in the manual.

If that does not seem to fix it, can you specify what steps you've followed that resulted in this error?

josemendez

Hi,

By the looks of it, the amount of bone weights and mesh vertices in your mesh does not match. Make sure you've hit the "bind skin" button after generating the blueprint for your softbody, as stated in the manual.

If that does not seem to fix it, can you specify what steps you've followed that resulted in this error?

Thank you! 

I repeat all step in tutorial from you site. All ok with models physics work.


Now i have this error for Rigidbody:


Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Obi Solver Rigtangle/rigtangle 1/pCube2-1", Mesh asset path "Assets/Mesh/square_1538.obj" Mesh name "pCube1"
UnityEngine.Physics:Simulate(Single)
Obi.ObiFixedUpdater:FixedUpdate() (at Assets/Obi/Scripts/Common/Updaters/ObiFixedUpdater.cs:66)


This bug, yes?
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Messages In This Thread
RE: Mesh.boneWeights is out of bounds. The supplied array needs to be the same size as th - by zudva - 16-09-2020, 02:45 PM