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Doesn't work in Unity 2020.1.41f
#1
Exclamación 
Observe findings in Twitter-post here:

https://twitter.com/Colonthreee/status/1...0532858882

Doesn't matter what I do, I always get:
   
Code:
InvalidOperationException: The previously scheduled job ApplyCollisionConstraintsBatchJob writes to the UNKNOWN_OBJECT_TYPE ApplyCollisionConstraintsBatchJob.positions. You are trying to schedule a new job InterpolationJob, which reads from the same UNKNOWN_OBJECT_TYPE (via InterpolationJob.positions). To guarantee safety, you must include ApplyCollisionConstraintsBatchJob as a dependency of the newly scheduled job.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelFor (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters, System.Int32 arrayLength, System.Int32 innerloopBatchCount) (at <e8645a79b0794e0e9a2b5bbff081b88a>:0)
Unity.Jobs.IJobParallelForExtensions.Schedule[T] (T jobData, System.Int32 arrayLength, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn) (at <e8645a79b0794e0e9a2b5bbff081b88a>:0)
Obi.BurstSolverImpl.ApplyInterpolation (Obi.ObiNativeVector4List startPositions, Obi.ObiNativeQuaternionList startOrientations, System.Single stepTime, System.Single unsimulatedTime) (at Assets/Obi/Scripts/Common/Backends/Burst/Solver/BurstSolverImpl.cs:935)
Platform is PC standalone.
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Messages In This Thread
Doesn't work in Unity 2020.1.41f - by quakeulf - 10-09-2020, 11:19 PM