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Strange and different behavior on mobile
#6
Thank you for the answer.

Adding friction helps, but very little. The Player Ball in my new game has maximum friction and is still slowing down at some point. All the other objects, which have to be frictionless, rush toward the world origin at the same rate though.

I don't think reducing the unwanted bias will help, as I'm working on a runner game and eventually I'll reach the same point in a level, where player won't be able to move forward again. And he'll be facing a hail of frictionless objects flying toward him from the end of a level.
And I'm already using Burst backend and no interpolation.


So you're saying there won't be a solution in a foreseeable future?
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Messages In This Thread
RE: Strange and different behavior on mobile - by the-lander - 04-03-2021, 09:22 PM