31-07-2020, 12:23 PM
(This post was last modified: 31-07-2020, 12:24 PM by josemendez.)
(29-07-2020, 03:06 PM)Lockpickle Wrote: Hi, I'd be interested in removing or adding particle attachments from ropes at runtime. Is this possible? Or could this be done by adding a rigidbody and a normal Unity joint to use as a proxy?
Sure, simply add a ObiParticleAttachment component as you would with any other component, and set its target and particle group attributes to whatever you need. To remove it simply destroy the component.
let me know if you need help with this.