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Skin mesh clothing wrong position on play
#1
I've been trying to add obi cloth physics to a piece of clothing that is a skin mesh to a rigged character model. Very much like the trench coat example.
However once I set everything up and press play the clothing suddenly scales and gets put in a different position. This happens even with every particle pinned and all obi cloth constraints disabled. If I remove the obi cloth component the clothing stays on the character on play.

Before play:
[Image: d2f9b5ab67.jpg]

After play:
[Image: 48781c7ed8.jpg]

The model can be found in FBX format here: http://puu.sh/yuzOW/fca0719257.fbx

Any help would be much appreciated!
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#2
(27-11-2017, 04:25 PM)ObiClothKenobi Wrote: I've been trying to add obi cloth physics to a piece of clothing that is a skin mesh to a rigged character model. Very much like the trench coat example.
However once I set everything up and press play the clothing suddenly scales and gets put in a different position. This happens even with every particle pinned and all obi cloth constraints disabled. If I remove the obi cloth component the clothing stays on the character on play.

Before play:
[Image: d2f9b5ab67.jpg]

After play:
[Image: 48781c7ed8.jpg]

The model can be found in FBX format here: http://puu.sh/yuzOW/fca0719257.fbx

Any help would be much appreciated!

Hi there,

Make sure that you freeze/apply your model's transform before exporting it (the exact terminology depends on which modeling program you use). I can see its scale being 0.1 in the inspector, but your topology scale is 1. That means the model will be simulated at a much higher scale.

cheers,
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