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Help  Attaching non-Rigidbody object to rope
#2
(24-06-2020, 04:53 PM)flamingogs Wrote: Hi,

I'd like to attach an object to a specific particle group in the rope (I don't want to attach the rope to the object, I want to attach the object to the rope so that the object moves and rotates with the specified particle group of the rope). In other words, if the target particle group of the rope was a GameObject, I'd achieve my goal by making my object a child of the particle group.

My object doesn't have a Collider or Rigidbody. I don't want my object to collide with the rope or affect the rope's physics in any way.

I've attached an illustration to clarify things.

Thank you!

Hi,

You could just copy a particle's position/orientation over to your object's transform. There's only one issue: unlike rods, ropes do not define a full frame w/orientation. Rope particles only have a position.

You can somewhat work around this by asking the path smoother for the curve frame at a given point. This defines a frame orientation, but still, torsion  (rotation along the main rope axis) is not controllable. See the following thread:
http://obi.virtualmethodstudio.com/forum...-2204.html

Let me know if you need further help Sonrisa
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Messages In This Thread
RE: Attaching non-Rigidbody object to rope - by josemendez - 24-06-2020, 05:16 PM