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Help  Issue with Rope Consistency!
#12
(10-06-2020, 08:38 PM)josemendez Wrote: I don’t get your question.  Huh  The length of a rope is always the same regardless of it being straight, rolled up or folded in any position.

If you want to get the actual rope length including stretching -instead of its rest length-, just call rope.CalculateLength(). This will return the current rope length accounting for any stretching: the sum of all distances between each particle and the next one, so it’s really just the same as the case when the rope is straight. Check the API docs, and the crane example.

I mean after calculating the rope length including the stretching, how can I add particles between the ones who has a big distance between them (because of the stretching), to make the rope's particles always have the same distance between them, despite of the rope's length. Hope you understand what I mean Sonrisa
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Messages In This Thread
Issue with Rope Consistency! - by Kifwat - 10-06-2020, 02:57 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 03:26 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 04:30 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 04:45 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 05:41 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 05:51 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 06:13 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 06:46 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 08:01 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 08:12 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 08:38 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 08:55 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 09:09 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 09:41 PM
RE: Issue with Rope Consistency! - by josemendez - 11-06-2020, 08:13 AM