Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Issue with Rope Consistency!
#7
I recorded a video to help you:

I start out with a rope with the default resolution (0.5) and default solver/updater/rope parameters. It is quite stretchy and it passes easily trough the collider in the scene. (I add a ObiParticleRenderer component to clearly see what's happening under the hood).

So, I increase the amount of substeps: the rope is much less stretchy and collision detection greatly improves. However, the rope is very stiff (doesn't fold) because the default bending parameters are zero compliance, and 0 bending allowed. So increasing either the bending compliance or the max bending will result in "foldable" rope.

Hope this helps!

Reply


Messages In This Thread
Issue with Rope Consistency! - by Kifwat - 10-06-2020, 02:57 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 03:26 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 04:30 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 04:45 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 05:41 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 05:51 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 06:13 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 06:46 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 08:01 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 08:12 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 08:38 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 08:55 PM
RE: Issue with Rope Consistency! - by josemendez - 10-06-2020, 09:09 PM
RE: Issue with Rope Consistency! - by Kifwat - 10-06-2020, 09:41 PM
RE: Issue with Rope Consistency! - by josemendez - 11-06-2020, 08:13 AM