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Fluid on black background
#4
(04-06-2020, 01:30 PM)hromoyDron Wrote: I need an opaque paint effect


Now I use ObiFluidRenderer 

1) 
with Color Material - FluidColorBlend/FluidColorOpaque (same results) all time fluid is transparent
with Fluid Material - SimpleFluid 

all result transparent

2)
with Color Material - FluidColorBlend/FluidColorOpaque (all time same results) 
with Fluid Material - DielectricFluid 

with cloudiness > 5 get good opaque result


But I need variant that is better for fps.
As I understand FluidColorOpaque + SimpleFluid is better.
How I can't make it real opaque?

If you need an opaque paint effect, then just use the opaque materials as explained in the manual:
http://obi.virtualmethodstudio.com/tutor...ering.html

Color material - FluidColorOpaque
Fluid material - Opaque fluid

Quote:There are two different color materials/shaders included by default: FluidColorBlend and FluidColorOpaque:

FluidColorBlend uses multiplicative blending to accumulate the color of each particle.
FluidColorOpaque uses alpha blending to accumulate the color of each particle.

Also, there are two default materials/shaders to perform the final rendering step:

DielectricFluid uses reflection, refraction and transmission to render the fluid. Use this for transparent or semi-transparent fluids like water, honey or blood.
OpaqueFluid uses simple surface shading to render the fluid, similar to Unity's Standard shader. Use this for opaque fluids like ketchup or paint.
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Messages In This Thread
Fluid on black background - by hromoyDron - 04-06-2020, 12:01 PM
RE: Fluid on black background - by josemendez - 04-06-2020, 12:16 PM
RE: Fluid on black background - by hromoyDron - 04-06-2020, 01:30 PM
RE: Fluid on black background - by josemendez - 04-06-2020, 01:37 PM
RE: Fluid on black background - by hromoyDron - 04-06-2020, 01:52 PM
RE: Fluid on black background - by josemendez - 04-06-2020, 01:59 PM
RE: Fluid on black background - by hromoyDron - 04-06-2020, 02:01 PM