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Help  Rope without bending and stretching
#3
(03-06-2020, 03:18 PM)josemendez Wrote: A rope that doesn't bend or stretch is essentially a stick, so I doubt you really want that. Guiño If you do, then use a regular rigidbody. No physics engine can yield 100% rigid constraints, unless you use specialized algorithms (such as featherstone's articulated bodies) for that.

Increasing the amount of substeps is better at improving convergence than increasing the amount of iterations. If you haven't already, take a look at this manual page for an in-depth explanation of how the simulation works, and how substeps/iterations affect the result: http://obi.virtualmethodstudio.com/tutor...gence.html

cheers,

Thanks for the fast answer, one more question, I have a humanoid-characterr, hanging from the rope, and I need to rotate character, according to rope rotation, can I get generated rope point rotation?
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Messages In This Thread
RE: Rope without bending and stretching - by davidsedrakyan - 03-06-2020, 04:06 PM