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Soft Skin + Rigid Bones?
#2
Hi phantom,

Vertices must either be animated, or controlled by the simulation. You can't get a mix between both. See:
http://obi.virtualmethodstudio.com/tutor...tbody.html

Quote:Note that currently, you cannot mix animation and simulation in a single vertex, unlike you can in ObiCloth. Vertices in a softbody character are either driven by animation, or driven by simulation, not both.
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Messages In This Thread
Soft Skin + Rigid Bones? - by phantom - 20-05-2020, 06:59 PM
RE: Soft Skin + Rigid Bones? - by josemendez - 21-05-2020, 12:20 PM