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Bug / Crash  Destroy/Spawn Prefab with Solver & Rope
#3
I just had this happen in a release build as well. I have one static object with an appropriate collider setup that the rope won't interact with, but another dynamic one that it does interact with. Very strange!
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RE: Destroy/Spawn Prefab with Solver & Rope - by dylanrw - 14-05-2020, 11:32 PM