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Help  I can't twine this object with a rope and tear the rope
#3
(11-05-2020, 08:31 AM)josemendez Wrote: You're overstretching the rope, so at some point it will of course miss collisions. Add a ObiParticleRenderer component to it, the problem will become immediately obvious.

You need to increase the length of the rope when pulling from it, or use a longer rope.

Of you want the rope to tear before stretching it so much, decrease its tear resistance.

How to check if it is pulling?I want to increase the length when it is overstretching
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RE: I can't twine this object with a rope and tear the rope - by Warren - 11-05-2020, 09:23 AM