08-05-2020, 12:17 PM
(This post was last modified: 08-05-2020, 12:19 PM by josemendez.)
(08-05-2020, 11:57 AM)Guybrush Wrote: Yes I'm talking about something similar to the first link. I need to make continue movement on the fluid surface
Then you should avoid particle-based approaches, as they simulate the entire fluid volume and are quite expensive. Cell-based approaches that only simulate the surface, are much better suited for this.
A colleague is working on a cell-based simulator called WaveMaker, pretty much the same algorithm I used in the first link. Not available on the store yet, but will be released shortly: https://www.youtube.com/watch?v=ikbfeQ2dzVM