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Help  Not Building on iOS and collisions issue
#9
Shooting in the dark here, but could it be that you've set up Unity's emitter to simulate in local space instead of world space? that way if you rotate or move the emitter, particles will rotate/move with it which is probably not what you want. Here's my setup for the SimpleFluid sample scene:

[Image: ljYB6Ak.png]
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RE: Not Building on iOS and collisions issue - by josemendez - 05-05-2020, 08:39 AM