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How to make the Start/End Prefab able to be Raycasted?
#18
Whoops, the class I refactored that length method from keeps track of its particles. The class keep track of cut rope pieces and has its own particlesIndices array which would keeps the correct particle order. Anyway yup overlooked that when refactoring it for him lol.
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RE: How to make the Start/End Prefab able to be Raycasted? - by niZmo - 05-11-2017, 03:01 PM