Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to make the Start/End Prefab able to be Raycasted?
#13
Thank you very much, it works now.

I have an another question, is it possible to rotate the Start or End Prefab, when its added to an Pin Constraint?
I want to use this rope asset to connect various machines together.
And when i fix the Start or End prefab, it hangs, but i want that its more stiff and looks like its real connected to the machine.

Is it also possible to get some informations, if the rope is stretched?
I want to change the length of it, when the character is moving and the rope is stretched.
I also need to know it, because if the rope is stretched and the max length is exceeded, the player should drop the rope.
Btw. where do i set the max length of the rope? - Pooled Particles

When the length of the rope was changed, than UsedParticles doesnt work anymore to get the last particle (End prefab)

Sorry for this amount of questions, but i can't find any answer on the wiki/forum
Reply


Messages In This Thread
RE: How to make the Start/End Prefab able to be Raycasted? - by Rexima - 03-11-2017, 03:49 PM