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Help  High variance in ObiFixedUpdate performance impact
#6
(14-04-2020, 04:19 PM)josemendez Wrote: Hi!

I compiled for Android using il2cpp ((Galaxy S6, I don't own Quest, so that's the closest I can do), but I'm unable to reproduce such variability in performance.

¿Can you describe your scene in more detail? (amount of ropes/solvers, renderer settings, etc)

Also, what oculus hardware level are you running at?

Any new insights? 
I still have unstable performance on the quest but stable in editor.
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Messages In This Thread
RE: High variance in ObiFixedUpdate performance impact - by TheMunk - 20-04-2020, 10:27 AM