13-04-2020, 07:14 AM
(10-04-2020, 12:09 PM)josemendez Wrote: Hi Charlee,
Add a ObiParticleRenderer component to your softbody to debug the particle-based representation.
Keep in mind that the ObiSoftbodySkinner uses Unity's built-in skinned mesh renderer, limited to 4 influences (particles) per vertex. This has an impact on how smooth the deformation is for low-resolution objects.
Thank for a suggestion. And another question, how to make the gameOject hard, soft or stress.