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Object mesh is crash
#3
(10-04-2020, 12:09 PM)josemendez Wrote: Hi Charlee,

Add a ObiParticleRenderer component to your softbody to debug the particle-based representation.

Keep in mind that the ObiSoftbodySkinner uses Unity's built-in skinned mesh renderer, limited to 4 influences (particles) per vertex. This has an impact on how smooth the deformation is for low-resolution objects.


Thank for a suggestion. And another question, how to make the gameOject hard, soft or stress.
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Messages In This Thread
Object mesh is crash - by charlee.qq - 10-04-2020, 10:35 AM
RE: Object mesh is crash - by josemendez - 10-04-2020, 12:09 PM
RE: Object mesh is crash - by charlee.qq - 13-04-2020, 07:14 AM
RE: Object mesh is crash - by josemendez - 13-04-2020, 08:21 AM
RE: Object mesh is crash - by charlee.qq - 15-04-2020, 10:45 AM
RE: Object mesh is crash - by josemendez - 15-04-2020, 06:16 PM
RE: Object mesh is crash - by charlee.qq - 16-04-2020, 03:48 PM
RE: Object mesh is crash - by josemendez - 16-04-2020, 03:56 PM
RE: Object mesh is crash - by charlee.qq - 16-04-2020, 04:08 PM
RE: Object mesh is crash - by josemendez - 16-04-2020, 04:11 PM
RE: Object mesh is crash - by charlee.qq - 16-04-2020, 04:29 PM
RE: Object mesh is crash - by josemendez - 16-04-2020, 04:41 PM