10-04-2020, 12:09 PM
(10-04-2020, 10:35 AM)charlee.qq Wrote: In the video. when I move the grabber(cube) grab the object (red tube) and move it around. the object' s mesh looks not good, some part is not in the form.
https://drive.google.com/open?id=1Y7NcUz...oe2mGUB8u1
Hi Charlee,
Add a ObiParticleRenderer component to your softbody to debug the particle-based representation.
Keep in mind that the ObiSoftbodySkinner uses Unity's built-in skinned mesh renderer, limited to 4 influences (particles) per vertex. This has an impact on how smooth the deformation is for low-resolution objects.