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Help  Obi Rope Photon Unity Networking2
#5
(20-11-2020, 05:47 PM)josemendez Wrote: Entirely depends on what you want to do with it. Generally speaking, Obi is very performant on all platforms as it is fully multithreaded and makes extensive use of vectorization.


How performant it is over the network depends on how you implement networking, not on the physics engine. Obi does not include any networking features as it’s just a physics engine, not a networking layer.


With more info about your particular use case, I can get into further detail. cheers!

Ah ok, thanks for the info! My use case is fairly simple I think. I just have a ball attached to a singular rope which 2 players hit to each other back and forth. Do you think it would be possible to hit 60fps on most mobile devices for something like this (disregarding all other variables of course)?
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Messages In This Thread
RE: Obi Rope Photon Unity Networking2 - by Navvv - 19-11-2020, 08:41 PM
RE: Obi Rope Photon Unity Networking2 - by Navvv - 21-11-2020, 12:07 AM
RE: Obi Rope Photon Unity Networking2 - by Navvv - 21-11-2020, 11:52 PM