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[Solved] shader error on Android(Oculus Quest) build
#3
Thank you for the advice.
Indeed, the package was new from 5.2 and not updated from any older version.

The line #21 was correct and by adding noshadowmask removed particle shader compile error while causing other compile errorĀ from another shader not from your package.
I have no knowledge about shader programming but these behavior of Unity looks very strange.
By checking GL ES3.1, the all issues are gone. I did this without any clear idea but anyway ES3.1 and noshadowmask pragima did work well indeed.

Do you have any idea what is going on about this?


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RE: shader error on Android(Oculus Quest) build - by Snail921 - 07-04-2020, 02:11 PM