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Bug / Crash  Doesn't build for latest XCode (11.4)
#88
(23-06-2020, 10:24 AM)bobby Wrote: hey Jose, im not sure what burst is, but wasn't planning to use it.

Hi Bobby,

Burst is the new compiler technology Unity has been heavily investing in for the last couple years. Actually, most of the core components in Unity are being rewritten using DOTS (the collective name for ECS+Jobs+Burst). It takes multithreaded C# code and compiles it to heavily optimized, auto-vectorized machine code, making it possible to write code that's on par with or even outperforms C/C++ directly in Unity. Some resources:

http://infalliblecode.com/unity-burst-compiler/
https://docs.unity3d.com/Packages/com.un...index.html
https://www.youtube.com/watch?v=LKpyaVrby04

So we've added a Burst-based simulation engine to Obi. This gives automatic support for all platforms that Burst can compile with (including consoles), gets the engine source code available to the user, and integrates Obi tightly with Unity. You will be able to choose between libOni (the current engine, and the one that XCode chokes with) or Burst by just flicking a switch in the solver.

(23-06-2020, 10:24 AM)bobby Wrote: Is it possible that one of the other bug fixes fixed this bug magically?

Quite unlikely, this isn't a minor bug. It's a linker-wide bug affecting C++11 libs, so I'd assume that when fixed it will have its own entry in the release notes.
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Messages In This Thread
RE: Doesn't build for latest XCode (11.4) - by josemendez - 23-06-2020, 10:31 AM