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ObiMeshBasedActorBlueprintEditor coludn't be created
#10
(09-03-2020, 01:50 PM)buscfred Wrote: We tried all of the above thanks for your help so far. another question is it important how obi is located in our project? As shown in the image below:

As long as you don't change or rearrange the contents of the /Obi folder, you can place this folder pretty much anywhere.

Does this also happen to you if you create a fresh project and import Obi?
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Messages In This Thread
RE: ObiMeshBasedActorBlueprintEditor coludn't be created - by josemendez - 09-03-2020, 01:58 PM