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Custom Rig and Skinning
#1
I have a variety of very spindly objects (plants mostly), with premade skeletons and skinning weights. Is there any way to specify Obi Softbody to use a custom set of points/physical properties/shape-matching groups for an object? The built-in generator is fine for simple objects, but it really doesn't work well for thin stuff (because the shape matching binds shapes across nearby leaves).
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Messages In This Thread
Custom Rig and Skinning - by kleptine - 16-02-2020, 07:05 PM
RE: Custom Rig and Skinning - by josemendez - 09-03-2020, 11:25 AM