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Android vs Ios
#15
(30-10-2017, 05:03 PM)mimarilker Wrote: But I have different results than you. Even S7 doesnt show a good performance like iphone6. As I said particle amount 1800, duration 4 secs. I didn’t do any different thing in compilation options, they are Unity’s default. My camera is aconometric btw and in solver I checked simulate when invisible option, otherwise ipad didnt show prticles (no probllem woth iphone). Do you advice any settings for compilation for Android? A detailed advice would be useful.

These are the compilation options I'm using for Android. As long as you're not doing something obviously wrong (like deploying a development/debug build), I'm out of ideas on why you're seeing such huge performance difference. If you could share your project I could take a look at it though.

[Image: Fias5YI.png]
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Messages In This Thread
Android vs Ios - by mimarilker - 24-10-2017, 08:20 PM
RE: Android vs Ios - by mimarilker - 25-10-2017, 04:51 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 02:51 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:02 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 05:06 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:23 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:16 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 06:31 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:36 PM
RE: Android vs Ios - by mimarilker - 28-10-2017, 08:11 AM
RE: Android vs Ios - by josemendez - 28-10-2017, 10:38 AM
RE: Android vs Ios - by mimarilker - 28-10-2017, 10:55 AM
RE: Android vs Ios - by josemendez - 30-10-2017, 04:54 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 05:03 PM
RE: Android vs Ios - by josemendez - 30-10-2017, 06:09 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 06:54 PM