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Android vs Ios
#12
I am agree with you on high cpu requirements. Thanks for the reply, waiting for your solution.

(28-10-2017, 10:38 AM)josemendez Wrote: Fluid simulation is extremely expensive regardless of the device, so high (almost 100%) CPU usages are to be expected. The library is indeed the same for both architectures, and there are no obvious optimizations that can be made for Android. I'm still profiling in several Android devices, will get back to you asap.
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Messages In This Thread
Android vs Ios - by mimarilker - 24-10-2017, 08:20 PM
RE: Android vs Ios - by mimarilker - 25-10-2017, 04:51 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 02:51 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:02 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 05:06 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:23 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:16 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 06:31 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:36 PM
RE: Android vs Ios - by mimarilker - 28-10-2017, 08:11 AM
RE: Android vs Ios - by josemendez - 28-10-2017, 10:38 AM
RE: Android vs Ios - by mimarilker - 28-10-2017, 10:55 AM
RE: Android vs Ios - by josemendez - 30-10-2017, 04:54 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 05:03 PM
RE: Android vs Ios - by josemendez - 30-10-2017, 06:09 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 06:54 PM