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Android vs Ios
#8
(26-10-2017, 06:16 PM)mimarilker Wrote: Hi, 

I am not doing full-screen shader processing (ObiFluidRenderer is unchecked on the emitter, too). You may easily reproduce this performance problem with just building von karman sample file on Android and IOS. I am exactly sure that most of the Android devices cannot handle this sample file.

Ok, will try to and get back to you with any findings.
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Messages In This Thread
Android vs Ios - by mimarilker - 24-10-2017, 08:20 PM
RE: Android vs Ios - by mimarilker - 25-10-2017, 04:51 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 02:51 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:02 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 05:06 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:23 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:16 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 06:31 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:36 PM
RE: Android vs Ios - by mimarilker - 28-10-2017, 08:11 AM
RE: Android vs Ios - by josemendez - 28-10-2017, 10:38 AM
RE: Android vs Ios - by mimarilker - 28-10-2017, 10:55 AM
RE: Android vs Ios - by josemendez - 30-10-2017, 04:54 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 05:03 PM
RE: Android vs Ios - by josemendez - 30-10-2017, 06:09 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 06:54 PM