Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Android vs Ios
#6
(26-10-2017, 05:06 PM)mimarilker Wrote: No, everything is ok with the built apk. The performance difference is really big as I said, I have tried my app in too many android devices, but unfortunately the result is same.

Hi,

Are you positive that the performance issue is due to the physics lib? The only really big difference between the S8 and iPhone 7 is screen resolution: the S8's resolution is four times larger. That means four times more filltrate requirements, if you're doing any kind of full-screen shader processing (that includes ObiFluidRenderer) then your bottleneck might be rendering, not simulation.

If possible, profile the apk to see where the bottleneck is. As I said, deploying on devices with similar CPU/GPU/resolution characteristics I get about the same performance.
Reply


Messages In This Thread
Android vs Ios - by mimarilker - 24-10-2017, 08:20 PM
RE: Android vs Ios - by mimarilker - 25-10-2017, 04:51 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 02:51 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:02 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 05:06 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 05:23 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:16 PM
RE: Android vs Ios - by josemendez - 26-10-2017, 06:31 PM
RE: Android vs Ios - by mimarilker - 26-10-2017, 06:36 PM
RE: Android vs Ios - by mimarilker - 28-10-2017, 08:11 AM
RE: Android vs Ios - by josemendez - 28-10-2017, 10:38 AM
RE: Android vs Ios - by mimarilker - 28-10-2017, 10:55 AM
RE: Android vs Ios - by josemendez - 30-10-2017, 04:54 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 05:03 PM
RE: Android vs Ios - by josemendez - 30-10-2017, 06:09 PM
RE: Android vs Ios - by mimarilker - 30-10-2017, 06:54 PM