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Bug / Crash  OpaqueFluidShader w/ 2019.3 & URP

I'm using this asset with Unity 2019.3(.1f1 / .0f6) with URP. While using OpaqueFluidShader, I encountered a bug: In built project, fluid is darker than than I saw in editor. To reproduce the issue in the editor; close scene tab, and restart Unity. Then, in play mode (while scene tab is not opened in anywhere), you can see the fluid is darker. But, when you open the scene tab, fluid get brighter. I have no issue with dielectricfluid & fluidcolorblend.

Is there anything to fix this?